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The Last of Us Movie: Why It might not be a good idea

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FeatureJohn Saavedra3/13/2014 at 10:38AM
the last of us

The Last of Us movie is inevitable, mainly because it's already a film...

The Last of Us is such a great game because it emulates the dramatic structure of film (the Holy Grail sought after by studios such as Quantic Dream, Naughty Dog's heavy-handed sibling). It proves once and for all that a video game can provide drama on the same level of film without spoofing itself. There's not one cheap scare, one piece of cheesy dialogue (that's not an examination of the struggle between Ellie the girl and Ellie the grown-up-too-soon), or melodrama in its bones. Instead, the drama is drawn out through Ellie and Joel's growing bond.

The game is a study in character, with the simplest plot to carry the players along. Naughty Dog points their spotlight at their characters and says, "Look, these are people." By the end of the game, you've stopped thinking of Ellie and Joel as video game characters altogether. They're archetypes, don't get me wrong, but you've put enough of yourself in these characters that they linger in your mind long after the game is over. This is executed most wonderfully by the nuance of the ending of the game: Ellie "agreeing" to Joel's lie about the Fireflies before fading to black. It's the moment’s hesitation, a final look of hopelessness (or is it hope -- the fact that we're even arguing about it is an accomplishment for video game storytelling in itself), that keeps the memory of these characters alive.

the last of us screenshot

Which is all the more impressive when you consider The Last of Us’ simple linear narrative. There aren’t any flashbacks -- until Left Behind, which feels like a self-contained short story in itself, following its own rules of storytelling. And the game doesn’t depend on big cinematic cuts full of exposition to get the story across. Instead, the insular story is told through in-game dialogue between the main characters, or even more clever, they react to their environments. Joel will mumble a thread of sad words after gazing at a picture of a family in an abandoned home. Ellie wishes she still had the freedom to be a kid when reading comic books or pretending to play in an arcade. Thanks to the sparse storytelling, we're left to fill in the blanks of their lives -- Joel and Ellie's survivor's guilt and their inability to protect those they cared about most. We deal with their inner turmoil with only surface details to guide us -- Ellie's joke book (her struggle to continue being a kid and the loss of her best friend Riley), for example. The subtleties make these characters come to life. Naughty Dog's one and only risk: straying away from the norm -- video game as escapism.

No, I don't think The Last of Us movie is a good idea. Not because it doesn't lend itself well to the big screen, but because it's redundant. The Last of Us is the closest a video game has ever come to a serious film while still maintaining its gaming essence. Earlier, I mentioned Quantic Dream because, in their maniacal quest to innovate, they have taken the less subtle approach to emulating the film experience by selling interactive movies as games -- Beyond: Two Souls (which I loved) is the epitome of this.

What will an actual film adaptation of The Last of Us accomplish? Not much. It's fanfare on par with the Warcraft movie. These are movies produced because the big Hollywood guys know they will make money. With a franchise this big, you make it and fans will come. And don't get me wrong, I'm riding the hype wave with the best of them. I'll take more of The Last of Ushowever I can get it.

the last of us screenshot

This isn't about whether it's a good idea or a bad idea. Because it's a fool-proof idea, as long as Neil Druckmann, the game's creative director and the film's screenwriter, stays true to the world he's built, and Sam Raimi and the Hollywood execs don't fuck with it. Making a movie out of a video game that emulates movies is the next logical evolutionary step -- The Last of Us reaches its true form.

But it cheapens everything The Last of Us has strived for: a game birthed from films -- stitching together the tropes and dramatic cues of the form -- doesn’t need to be turned into a film.

By design, The Last of Us doesn't have an original bone in its body. It's safe in terms of narrative, a pastiche of tropes like something out of Pynchon novel or a Boyle film. Tell me what moment in The Last of Us actually surprised you. Was it when Joel's daughter died in the middle of the zombie outbreak (the loss of a loved one as a story's emotional center)? When Joel was forced to take another child (an infected one -- damn, look at that cycle) into his care 20 years later? Or when Joel was hurt, leaving Ellie to fend for herself (coming-of-age story)? Or finally, when the Fireflies are revealed to be the REAL bad guys (every zombie/postapocalyptic film I can think of features a human as the true antagonist no matter how many monsters are outside waiting to bite your head off).

The Last of Us is an exercise in narrative (to prove that it can be done), as much an original postapocalyptic narrative as Shrek is an original fairytale. The game recreates genre set pieces we know -- getting attacked by bandits, being forced to separate, etc. -- and stitches them into something at once recognizable and iconic. The Last of Us as a narrative does not exist beyond its parts.

I can imagine the Naughty Dog guys sitting around discussing moments in different movies (The Road was among the many films that inspired the game) that might lend themselves to their brand of games. They took every piece that worked and fit them together like a jigsaw puzzle, wrapping "narrative" around its edges. Hideo Kojima did the same thing with the infamous Metal Gear Solid 2, only he took the meta approach -- recreating his first Metal Gear Solid game and spoofing it, effectively lifting the veil on the memetic nature of the game. There is no Metal Gear Solid 2 in a narrative sense.

the last of us screenshot

Naughty Dog has a history of using cinematic experience to inform their games. Uncharted 2, which also won ALL of the awards, perfectly emulates classic adventure films -- the treasure, exotic lands, not-so-useless damsel, wise old man, double agents, and larger-than-life hero. Uncharted 2is the best Indiana Jones game you'll ever play down to the iconic outfit that hasn't changed 3 stories later. Oh, and the Uncharted series is also getting a film adaptation.

The developer even goes as far as giving their characters the likeness of actors who are famous for portraying the respective roles said characters play in The Last of Us. During early promotion, Joel looked a lot like Viggo Mortensen (your Cormac McCarthy alarms should be blaring right now) and Ellie looked a lot MORE like Ellen Page (basically stole her name, too). And don't forget they hired an Oscar-winning composer to write the game's score. Naughty Dog couldn't have made this game feel MORE like a movie if they had bashed us on the head with a picket sign that read "Doesn't this game look JUST like a movie?"

The Last of Us won every gaming award known to man and Cordycep, and rightfully so. Someone said on the internet (I can't recall who) that if there were an Oscar for best video game of the year, The Last of Us would undoubtedly win. I doubt he/she said it by accident.

This is not about whether The Last of Us movie will suck or not or whether it'll bring anything new to the table. There is a larger issue. It's obvious that the gaming industry (still largely viewed as a plaything instead of art) in some way feels it needs to emulate what films do. It's interesting since films have done nothing but stab its younger sibling in the back, one terrible video game film adaptation at a time, inadvertently justifying the art community's bad attitude towards the form. But just when The Last of Usgets film right without having to lose its true essence (it's a video game), Naughty Dog tosses their beloved game to the dogs to become just like the rest.

The Hollywoodization of video games is, well, a dangerous game. Why does film have to be the end-all legitimizing art form? Why can't the art form (in this case, video games) just be the art form?

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Disqus - noscript

Was a good article all the way until you mentioned a WoW movie. Nit picky as it seems, and correct me if i'm wrong here, but there is no such movie being made. A Warcraft movie sure....a world of warcraft movie not so much. Oh well. Like I said...good opinion piece until errant info entered the picture.

Thank you for reading and the fact-check!

I agree, a film version is just unnecessary. But now I keep thinking about how funny it would be if Ellen Page agreed to play Ellie.


Exclusive: Laika chasing Terry Gilliam for animated film

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NewsRyan Lambie3/13/2014 at 11:14AM

A stop-motion film by Terry Gilliam? The director's exclusively revealed that the makers of Coraline have approached about making one...

"The whole point of animation to me is to tell a story, make a joke, express an idea," director Terry Gilliam once said on the 1974 TV programme, Bob Godfrey's Do-It-Yourself Animation Show. "Whatever works is the thing to use."

Once he started directing live-action feature films with Monty Python And The Holy Grail (which he co-directed with Terry Jones) in 1975, Gilliam put aside the wonderfully creative cut-out animations that appeared in shorts like Storytime (1968) and Miracle Of Flight (1974), not to mention the surreal moments he brought to the TV series Do Not Adjust Your Set and Monty Python's Flying Circus.

For Gilliam, live-action became "the thing to use" for much of his feature directing career. But wouldn't it be great if he one day returned to animation, perhaps as the director of a feature? That was something we suggested to the director during a recent interview, and he gave the surprising response that Laika, the stop-motion animators behind Coraline and ParaNorman, have approached him about this very notion.

"Do you think you'll ever direct an animated film?" we asked. "You'd be the perfect fit for something like that."

"I know," Gilliam said. "There’s the guys who made Coraline [Laika], who keep wanting to get together with me. They’re good people."

Before we get too excited, though, Gilliam was keen to mention that nothing had been agreed on just yet; "I’m really quite confused as to where I’m going to go next or what I’m going to do," the director told us. He also added that he was keen to design a videogame, and was waiting for a developer to contact him and invite him to collaborate on something ("I'm waiting for someone to come forward and say, 'Come on, Terry!'", he laughingly said).

But we're probably not alone in thinking that a stop-motion fantasy film from Terry Gilliam would be a marvellous thing to behold. It's early days yet, but we're hoping that Laika and Gilliam can find something to collaborate on soon.

Look out for our full interview with Terry Gilliam, which we'll be publishing very soon. Gilliam's new film, The Zero Theorem, is out in UK cinemas tomorrow (the 14th March).

In the meantime, here's Terry Gilliam's appearance on that 1974 TV show. It really is something special.

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Movie Trailer Voice Hal Douglas Dead at 89

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NewsDavid Crow3/13/2014 at 12:35PM

Hal Douglas, known in the voiceover business as simply Hal (and the "movie trailer voice" to millions of moviegoers) passed away Friday.

Perhaps the voice more synonymous with Hollywood movies than any onscreen actor’s, Hal Douglas narrated thousands upon thousands of movie trailers, often with the reassuring introduction of “In a world….” Thus for any moviegoer, particularly one who was reared on American films in the 1990s, it is sad news to learn that Douglas died Friday in his Lotteville, Va. home. Revealed to the press by his daughter, Sarah Douglas, Hal Douglas died from complications over pancreatic cancer. He was 89.

Alongside Don LaFontaine and Don Morrow, Douglas was one of the most ubiquitous voices in movie trailers that audiences often associated with “the movie guy voice.” With a firm but gravely tenor, he showed a fluid range that went from deathly serious or even ominous for the summer blockbusters and thrillers, to playful and lightly ironic for any romantic comedy. His demo reel included eclectic samples like the WB’s Dawson’s Creek and the Heath Ledger and Kate Hudson version of The Four Feathers. He is also famous for his voiceover work on trailers that include Meet the Parents, Forrest Gump, Rush Hour 2, The Rock, and Braveheart.

Known in the voiceover business as simply “Hal,” Douglas became an iconic presence until his retirement from voiceover work two years ago. Preferring to work in New York recording studios over living in LA, Douglas looked proudly at his craft but with modestly. He told The New York Times in 2009, “It’s a craft you learn, like making a good pair of shoes. And I just consider myself a good shoemaker.”

For those who may only know the voice, below is Hal Douglas’ demo reel circa the early 2000s. There is also the mock trailer he made for “Jerry Seinfeld’s The Comedian” below that.

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New The Amazing Spider-Man 2 Action Clip

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TrailerDavid Crow3/13/2014 at 1:41PM

In the newest clip from The Amazing Spider-Man 2, Andrew Garfield throws out a web full of quips as he stops Paul Giamatti.

In the latest clip from The Amazing Spider-Man 2, we get a chance to see the web-head stop a speeding armored truck, stuffed with plutonium, from turning New York City into a demilitarized zone. Featuring Spidey at his most quippy and another brief look at Paul Giamatti as the man who would become Rhino, there is more than enough here for any true believer to enjoy.

The Amazing Spider-Man 2 finds Peter Parker (Andrew Garfield) fighting for his life against Oscorp’s newest freaks, including Electro (Jamie Foxx) and Rhino (Paul Giamatti), all while trying to balance a high school romance with Gwen Stacy (Emma Stone). Yet, when an old friend named Harry Osborn (Dane DeHaan) comes back into his life, the secrets of Norman Osborn (Chris Cooper) and its villainous past reach closer to home than even Spidey can realize. Worse still, they may expand into his future.

The Amazing Spider-Man 2 opens May 2, 2014.

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The Quiet Ones Gets Second Creepy Trailer

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TrailerDavid Crow3/13/2014 at 2:47PM

Check out the second creepy trailer for The Quiet Ones, a new Hammer horror movie starring Jared Harris and Sam Claflin.

We are so happy that Hammer Studios is back in some capacity. While they don’t release a film every year, since their rebirth they’ve reliably released old school fright fests for those who like it when something goes bump in the movie. And after Let Me In and The Woman in Black, they appear ready to continue the trend with Lionsgate in their second spine-tingling trailer for The Quiet Ones.

 

Supposedly based on true events, this period piece horror looks equal parts Hellhouse and Exorcist in its grand setting of 1970s creepy-crawlies. The intentionally vintage look promises hopefully another grand freak show when university student (Sam Claflin of The Hunger Games: Catching Fire) and some classmates are recruited to carry out a private experiment by a peculiar scientist (Jared Harris of Mad Men and Sherlock Holmes: A Game of Shadows) -- to create a poltergeist. Their subject: an alluring, but dangerously disturbed young woman (Olivia Cooke of Bates Motel). Their quest: to explore the dark energy that her damaged psyche might manifest. As the experiment unravels along with their sanity, the rogue PHD students are soon confronted with a terrifying reality: they have triggered an unspeakable force with a power beyond all explanation. Inspired by true events, The Quiet Ones is directed by John Pogue from a screenplay by Craig Rosenberg and Oren Moverman and John Pogue, and based on a screenplay by Tom de Ville.

The Quiet Ones opens April 25, 2014.

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Famke Janssen Returns For Taken 3

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NewsDavid Crow3/13/2014 at 3:45PM
Famke Janssen

Famke Janssen has been cast to star opposite Liam Neeson again in next year's Taken 3.

In news that should satisfy any fan of Taken or other entries in the expanding “Liam Neeson Hits People in February” genre, Famke Janssen has been cast to reprise her role as Lenore, Bryan Mills’ (Neeson) ex-wife, in the upcoming Taken 3.

As reported by Deadline, the Dutch actress has closed a deal with EuropaCorp to star for the third time in the franchise opposite Neeson and Maggie Grace, who plays the two’s daughter. Forest Whitaker is also rumored to be appearing in the film, likely as a new bad guy if we had to speculate.

Janssen has had a long history of starring in action roles, including playing Dr. Jean Grey in the original X-Men trilogy and also very memorably portraying the bad Bond girl Xenia Onatopp in 1995’s GoldenEye.

Taken 3 is aiming for a 2015 release date.

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Enemy Review

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ReviewDon Kaye3/13/2014 at 4:37PM

Jake Gyllenhaal plays two conflicted and conflicting men in Enemy, director Denis Villeneuve’s atmospheric and enigmatic new feature.

Shortly before shooting his excellent major studio debut, Prisoners, director Denis Villeneuve made Enemy, a strange and inscrutable psychological thriller starring Jake Gyllenhaal (who also worked with the director in Prisoners) in a dual role as two men who look exactly alike and are drawn into a dangerous psychological battle with each other. The film’s refusal to deliver a conventional narrative may frustrate some viewers, but should also be embraced by moviegoers who like stories that take place just a step or two removed from reality.

Based on the novel The Double by the late, brilliant Brazilian writer Jose Saramago, Enemy opens with a strange scene that sets the tone for the rest of this unsettling piece. Inside an underground sex club is where we first encounter a bearded Gyllenhaal watching a live exhibition along with several other men. A silver platter is brought out and its lid lifted to reveal a swollen, grotesque tarantula underneath – which is immediately crushed by a woman’s spiked heel.

We then switch to Gyllenhall as history professor Adam Bell, whose detachment and disinterest in his own life is matched only by his remote relationship with his girlfriend Mary (Melanie Laurent). Even sex is yet another mechanical function in Bell’s dreary, disconnected daily routine. But one day, while watching a movie on a recommendation from a colleague, Bell spies an actor in the background of one scene who disconcertingly looks like him. Doing some research, Bell eventually learns Anthony St. Clair’s phone number and calls him – only to be mistaken for Anthony himself by the actor’s pregnant girlfriend Helen (Sarah Gadon).

When the two men finally meet, it is clear that they don’t just resemble each other but are completely identical – right down to matching scars. This has a shattering effect on both their psyches and soon leads to a struggle in which both men wish to prevail – although the upper hand at first seems to go to the much more arrogant and cocksure Anthony (who, we assume, was also the man in the sex club) than the neurotic and at first timid Adam, who is plagued with increasingly horrific nightmares. As the conflict escalates, the women in their lives are inevitably drawn into it as well, with potentially tragic consequences.


Enemy movie

That description of the plot makes it seem a lot more straightforward than it actually is, because Enemy functions primarily as a mood piece, with the story drifting forward in a series of surreal, tense set pieces rather than a fast-moving chain of events. Villeneuve, as he did in Incendies and Prisoners, excels at sustaining the mood he wishes to convey; with its bleak, gray view of a tomb-like Toronto, the dark, stifling interiors of both men’s apartments, and the score by Danny Bensi and Saunder Jurriaans doing a lot of heavy lifting, a miasma of dread settles over the film from the beginning and never lets up, almost to the point of self-parody.

But the movie never quite crosses that line, thanks especially to the committed performance(s) from Gyllenhall as Adam and Anthony. The two look the same but are different in subtle ways, leaving the viewer to wonder whether Anthony does actually exist or is some unattainable different version of himself that the disheveled, despondent Adam has dreamed up. The idea that we are looking at two versions of the same man gains strength when the inevitable happens and one of them seduces the other’s woman without her realizing the switch.

Gyllenhaal is excellent in the dual role, and gets solid supporting work from Laurent and Gadon, the latter a recent favorite of David Cronenberg. And she’s not the only Cronenberg connection in the film; Villeneuve’s thematic concerns, somnolent tone and eerie imagery call to mind a lot of the great Canadian director’s early work, along with the cold depiction of Toronto. And then there’s that ending: Villeneuve’s very last shot is horrifying, pretentious and just plain nuts all at the same time, jamming Cronenberg, David Lynch and Kafka into a startling unexpected final image that also brings the film full circle.

Is Enemy easily explained? Not a chance. Villeneuve and Gyllenhaal (and screenwriter Javier Gullon) are not interested in logical arguments or conclusive statements: if you think True Detective was a tough sit, then stay far away from this. But there’s no question that they’ve fashioned an unsettling philosophical/existential horror film that grapples with core questions about identity, fidelity and what it means to be a man – then casts you adrift to find the answers for yourself.

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Doctor Strange Movie: Kevin Feige Talks Possible Release Date, Magic, and More!

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NewsMike Cecchini3/13/2014 at 4:58PM

Marvel is putting some thought into how magic could work in a Doctor Strange movie...and we may have a release window, too!

Wondering how the rules of magic are going to function in the Marvel movies? You're not alone...and they're working on it. With all indications pointing towards a Doctor Strange movie getting ready to take shape, we're going to need answers to those questions sooner rather than later. Luckily, Kevin Feige is out there making the rounds for Captain America: The Winter Soldier, and he's got some words about how Doctor Strange will work.

Feige told Badass Digest about some of the preliminary plans for the rules of magic in the Marvel movie world. "Are you watching the Cosmos series? That’s magic, [the quantum physics]. It’s unbelievable. If somebody knew how to tap into that stuff, what’s the difference between that and magic?"

Mr. Feige also said that “Doctor Strange needs to be a Ditko/Kubrick/Miyazaki/The Matrix mind-trip.” That sounds good to us. Quite good, in fact. Really, it would be nice to see Marvel take a hard left turn into genuine weirdness in one of these movies. It seems like the plan going forward is for Marvel to make movies that feature superheroes, rather than superhero movies. Thor: The Dark World wasn't entirely successful as a purely fantasy offering, but it definitely strived for that vibe in its better moments, while Iron Man 3owed more to traditional action movies (and the vision of Shane Black) than it did to any generally established superhero tropes. A darker, more surreal tone for Doctor Strange would be welcomed. 

But there's more! Talking with the Huffington Post, Feige envisions the Doctor Strange movie coming to fruition in "Maybe three or four years." So that immediately takes it out of contention as one of the movies that would potentially compete with Batman vs. Superman on the May 6, 2016 release date. There's another as-yet-unrevealed Marvel movie scheduled for July 8th, 2016, but based on Feige's statement, that's still too soon. Marvel also has May 5th, 2017 locked up, too. So, just for the moment, let's pencil that in as the earliest possible date we're likely to see a Doctor Strange movie. It isn't much to go on, we admit.

More on Doctor Strange as we get it!

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Captain America: The Winter Soldier's Sebastian Stan Has 9 Movie Deal with Marvel

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NewsMike Cecchini3/13/2014 at 5:31PM

Discussing this bit of Marvel movie news may require some spoilers, so read on with caution!

Sebastian Stan is the titular Winter Soldier in Captain America: The Winter Soldier. From the sound of it, this won't be the last time we hear from him, in the role, though. Mr. Stan revealed to Newsaramathat he could potentially do nine more movies with Marvel after Captain America: The Winter Soldier. The implications behind this may be obvious for comic fans, so we'll get into spoiler territory after this quote from the Newsaramainterview...

Newsrama: Does your deal with Marvel call for more films in this series?

Stan: Yes.

Newsrama: How many more?

Stan: Uh…I think…I think I actually have nine.

Newsrama: Really? We call that “job security.”

Stan: Yeah, it’s great job security.

Chris Evans is halfway through his six picture deal to play Steve Rogers/Captain America with Marvel, although he recently indicated to Colliderthat he might be interested in returning for more under the right circumstances. But with Stan's Winter Soldier character potentially appearing in nine more movies after this one, it raises a few intriguing possibities. 

If you've read the comic book story that Captain America: The Winter Soldier is based on, his return was only the beginning of Ed Brubaker's larger plan for Captain America...which ultimately culminated in his death (and subsequent rebirth) at the hands of his enemies. In the interim, it was none other than the character that Sebastian Stan plays in this film (sorry, we're still trying to dance around some spoilers in case some of our readers live under a rock) that picked up the shield and mantle of Captain America. So, while Evans' presence in Captain America 3 (and Avengers 3) is all but certain, Sebastian Stan may be along for the ride. The franchise could continue, even temporarily, with a different lead in the role, and with considerable precedent set from the comics..

Marvel has also been positioning the Winter Soldier character as a franchise sustaining property, with a recently launched solo series written by Rick Remender with art by Roland Boschi. Given the "lost in time" nature of the Winter Soldier character, there's even the possibility of Winter Soldier solo films, potentially set in the past. This is, of course, idle speculation on our part, but it seems that there are larger plans for the Winter Soldier character in the Marvel movies, and one way or another, we'll see more of him in coming years.

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JK Simmons Cast In Terminator: Genesis

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NewsDavid Crow3/13/2014 at 8:18PM

J.K. Simmons has been cast as an investigative detective opposoite Emilia Clarke, Jason Clarke, and Jai Courtney in Terminator: Genesis.

Character actor, and often an audience favorite, J.K. Simmons has been cast in the upcoming 2015 reboot, Terminator: Genesis. As according to The Hollywood Reporter, Simmons is in the midst of closing negotiations with Skydance Productions and Paramount Pictures to play a gritty detective for the Alan Taylor-directed sci-fi summer tent pole.

Already set to star Game of Thrones’ Emilia Clarke and Jason Clarke (no relation) as Sarah and John Connor, as well as Jai Courtney as Kyle Reese, Simmons will play an original character described to be a hardened detective who has been tracing a series of mysterious murders related to supposed robots and the whispered name of Sarah Connor since 1984 (not so coincidentally the year of the original James Cameron Terminator’s release).

Simmons is a regular character actor with work as eclectic as the current NBC midseason replacement he stars on, Growing up Fisher, to the multiple Coen Brother movies he has appeared in. However, he is likely most known to general audiences as the cigar chomping, libel printing, and flat-top sporting newsman, J. Jonah Jameson, in the Sam Raimi Spider-Man movies. It’s a role that has yet to be recast in the rebooted franchise for a reason.

Terminator: Genesis is to open July 1, 2015.

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Marvel Studios: What's Next?

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FeatureMike Cecchini3/13/2014 at 10:31PM

Where might Captain America 3, Doctor Strange, Thor 3, and others fit in Marvel's confirmed list of dates so far? We take a look...

It's been rather exhausting keeping an eye on all the Marvel comings and goings in the lead-up to the Captain America: The Winter Soldier release. With yesterday's statement by Kevin Feige that Marvel still has every intention of going head to head with Man of Steel sequel, Batman vs. Superman (or whatever it's called), on May 6, 2016, we decided that now might be a good time to take a quick look at what Marvel already has locked in, and what might occupy some of those other dates.

Here's what we've got:

August 1, 2014
Guardians of the Galaxy

Well, there was never any doubt about this one. How about you just kick back and enjoy that awesome trailer again?

May 1, 2015
Avengers: Age of Ultron

No surprises here, either. The culmination of Marvel Phase Two, Avengers: Age of Ultron is currently in production, and there's really no chance that this one is going to end up anywhere other than where it is. Nothing to see, here...

July 17, 2015
Ant-Man

This is where things start to get interesting, and where some of the non-controversy of the last 24 hours kicked off. Originally scheduled for a November, 2015 release, Edgar Wright's Ant-Man then moved to July 31, 2015, putting it not quite head-to-head with Warner Brothers' Batman vs. Superman movie (which was, at the time, scheduled for a July 17th release), but close enough to it to let folks know that Marvel put considerable faith in the miniscule superhero with virtually zero name recognition (not to mention a director who, while beloved, isn't a guaranteed box-office draw). But when Batman vs. Superman decided that it might be better to wait for a finished screenplay and aim for a more realistic release date of 2016Ant-Man moved right into this prime piece of summer release real estate. 

May 6, 2016
Possible Candidates: Captain America 3

So, now we're into purely speculative territory. The Hollywood Reporter claims that Captain America 3 is going to occupy Marvel's May 6th slot and go head to head with Batman vs. Superman. While the buzz on Captain America: The Winter Soldier is overwhelmingly positive, the fact remains that Captain America has a long way to go before being perceived as the kind of box office behemoth that Batman is. Still, the folks at THR seem pretty confident in their sources about this one, but we're far less certain. Then again, Feige's statement that they would announce the movie "in the next few months" would allow them enough time to thoroughly count Captain America 2's box office receipts before deciding on just how hard they want to go after Warner Bros.

There remains the tantalizing possibility that Star Wars: Episode VII moves from it's current December 18, 2015 date into more traditional May Star Wars haunts. In which case, fellow Disney-ite Marvel could vacate the May 6th slot with no loss of face, and leaving Warner Bros. to deal with an all but certain juggernaut in Star Wars: Episode VII. In this case, expect Warner Bros. to blink. Otherwise, it's difficult to imagine a scenario where Marvel doesn't end up backing off Batman vs. Superman.

July 8, 2016
Possible Candidates: Thor 3Guardians of the Galaxy 2???

It's difficult to really picture Marvel throwing a Thor 3 directly up against a potential monster like Batman vs. Superman, but nearly two months later seems like a safe bet. If Warner Bros. is indeed intent on throwing as many superheroes as possible into their Man of Steel sequel, then it's entirely likely that Marvel will play it safe in 2016, running with two known quantities in Cap and Thor for their summer releases. But that's not the only possibility...

Guardians of the Galaxy could have a potential Iron Man 2 like turnaround time of less than two years. Considering that the ending of Avengers teased Thanos, Thanos plays a part in Guardians of the Galaxy, and he doesn't appear to be a major factor in Avengers: Age of Ultron, the "big story" that they've been teasing us with since 2012 will need to get advanced further to springboard towards Avengers 3. If that's the case, we could see Guardians of the Galaxy 2 in 2016.

The third and final possibility is something else that we haven't even considered yet. With further Iron Man films unlikely and Chris "Captain America" Evans already at the halfway point of his six picture deal, Marvel needs to start looking beyond Avengers 3 for potential future franchises. Black Panther and Doctor Strange are the two most likely candidates here based on assorted statements by Kevin Feige and Stan Lee. And let's not forget that Black Widow is in the mix for her own film, as well, and there's any truth to the rumors that Carol Danvers will be introduced in Avengers: Age of Ultron, we can add Captain Marvel to this bit of hyperactive speculation. It may be a bit too soon for Doctor Strange, though, as we'll get to in a moment...

May 7, 2017
Possible Candidates: Doctor Strange, Guardians of the Galaxy 2, ???

Doctor Strange is a long shot, but at this point in this article, aren't they all? Just this week, Kevin Feige said that we probably wouldn't see a Doctor Strange movie for "three or four years" and May 7th is the earliest available slot on Marvel's dance card that still falls within that window. However, early May seems pretty ambitious for a movie about a character who has never had any kind of success in other media, so, assuming Guardians of the Galaxy is the hit that Marvel expects it to be, this could be its landing spot.

We'll keep an eye on all of this, of course. And if you have any other wild ideas about what might be coming from Marvel in 2016-2017, we're willing to listen...

Disclaimer: David Crow kept me honest while writing this article.

 

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Disqus - noscript

No Hulk?

Terry Gilliam interview: Zero Theorem, Twitter, 12 Monkeys

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InterviewRyan Lambie3/14/2014 at 8:16AM

We talk to the legendary director Terry Gilliam about his new film The Zero Theorem, 12 Monkeys, social media and much more...

In person, Terry Gilliam's every bit as mischievous, funny, generous and entertaining as you'd hope. The director of some wonderful science fiction and fantasy films, from Jabberwocky to Time Bandits and Brazil to The Fisher King and 12 Monkeys, he's one of the most imaginative and individual filmmakers working - and then there are the wonderful animated short films he created, which came to international prominence thanks to Monty Python's Flying Circus.

When we meet Mr Gilliam on the fifth floor of a London hotel, the sun's shining through the window and the director's positively beaming. He's encouraged because there's plenty of light and fresh air in the room - a stark contrast, he says, to the sometimes dark and claustrophobic rooms he can end up stuck in for hours on end during press junkets. "I mean, you're sitting in Venice, inside, with the curtains closed and everything!" Gilliam protests. "It's stupid!"

We're here to talk about his new film, The Zero Theorem, a characteristically strange science fiction film starring Christoph Waltz as a computer genius hired to find the meaning of life through mathematics. It's a febrile, dreamlike film, and full of the rich visual detail you'd expect from a Terry Gilliam film. We were keen to talk to the director about how he made it on a relatively low budget, as well as about his other work and opinions on technology.

On these topics and many others, Mr Gilliam was effusive, candid and very amusing. Here's what he had to say.

I thought The Zero Theorem proved that you can do really striking things with a relatively low budget if you have the imagination.

And you have people who’ll work 24 hours a day and work for nothing! It’s a little bit more than imagination. You need really good people who are so committed. The cast, basically, worked for scale. So that’s how you do it. You’ve got to be lucky to be in that position. The crews were great in Bucharest. They really were good.

Where the invention comes in is with Carlo Poggioli's costumes. Because he found this Chinese market that sold fabric - crappy fabric - by the kilo. Not by the yard. By weight! [Laughs] He got these plastic table cloths and shower curtains and we ended up with something quite wonderful.

I love the suit Christoph Waltz wears to jack into the internet. It’s fabulous.

I wanted something that looked like a jester or maybe a demon. What is it? You don’t know, but it’s red. The first time we sat him down in the church at his workstation, I just howled with laughter because it looked like the devil had arrived, a demon, had arrived in this holy building!

Is this a complementary film to 12 Monkeys and Brazil?

I didn’t think of it like that, but people are writing it that way, so who am I to argue? When I read the script, it felt like a compendium of so much of the stuff that I’ve done. There’s a line here or a suggestion there, and I’m, “Oh, that’s like Time Bandits”, or “Oh, that’s like this one,” and “that’s like that one.”

The only main concern I had was that it would be compared to Brazil. And that’s why I tried not to make it dark and grey. The world in the script was a very dark, dismal world, actually closer to the reality of Bucharest. I wanted it to be colourful and bright and bouncy, with people having a wonderful time, as they are in the dining room of this hotel! [Laughs] Where they get their money to be so jolly, I don’t know! 

Yeah, I’d like some. It feels very much like an internet age dystopia. Do you have an ambivalence towards technology?

Yes. I’m ambivalent about most things! But certainly technology, yes, which is overwhelming our lives for better and worse. I think what bothers me most is the “me, me, me-ness” of it. It’s all about me. I go to events, but it’s really me, and the event is the background. That kind of thing is what makes me crazy. And the constant tweeting. I had a look at some tweets, because I don’t really do any of it. I can’t understand it. It’s not really communication. It’s basically, “I’m making noise. I’m here.” It’s just neurons firing - axons and dendrites - [makes a sound like a machine gun].

It’s not an idea. There’s no shape there. It’s just, “I am here. I am here.” Then when it stops, I guess it’s, “I am dead!”

I’m obsessed about being alone. And wanting to be alone. Or trying to come to terms with who I am. I’m not talking about me specifically - I’m trying to encourage people to just be alone. Switch off. Disconnect. And see if anybody’s home. If you’re not part of that network of interconnecting tissue, are you still there? I suspect that so many people aren’t there. They’re not really thinking about things, they’re only reacting, and commenting, and that’s what worries me about it. So in a sense, that’s what intrigued me about the script.

[Qohen, Christoph Waltz's character] is even stranger, because he does believe there’s a meaning to life, but the way he’s going to receive it is ridiculous. That’s really a comment on advertising. You buy this, you wear this, and your life will be full of beauty and wonder [chuckles].

It reminded me a bit of Philip K Dick’s work, and I know you’re a fan of his. So do you think of it as a slight homage to him?

I think I’ve absorbed all of his stuff, and I’m only aware afterwards that I’m ripping him off! It’s always been like that, because I don’t think specifically about something. The only specific thing, the only reference I had on this one, was a German painter called Neo Rauch, who most people don’t know. So I had the whole art department look at Neo Rauch’s paintings. Whether any of it’s in the film, I have no idea, but it becomes a way of focusing people. “Okay, look at that colour palette. Look at how he’s juxtaposing styles of painting or imagery, or different times all in one painting.”

It’s a nice model for what we’re doing, in a way. Because even though it’s set in the near future, I do it with retro things. I don’t even think of it in terms of retro; we live in a world filled with technology that is Victorian, Neolithic probably, in some cases, and then digital. Technology’s always a mixture, so I enjoy having fun playing with all that.

The telephone - I had them design a Bakelite body, and then put this weird little thing on. But what I really like is it has an ashtray and a place to put your cigarette. Things like that. I like that. I’m really happy I got that one made! 

It’s that texture that makes it interesting, because it’s quite an interior film.

That was the biggest concern. For 85 per cent of the film, we’re in that church, so it had to be rich in imagery and things to look at. I don’t know how many people take in things like the cement mixer or the building materials at one end! The kitchen is Ikea! [laughs]

And I did it because I’m trying to build a world: who is this guy? He was in love and probably going to get married. They had a dream, they had plans there, he was going to build a lot of it himself. And then the relationship crashed, and so he’s left with all these bits and pieces. The pink couch! The chaise longue! I just wanted to put something in as outrageous as that without really explaining it.

So she says, “Oh, a surprise”, and obviously, it was much more romantic at one time. You pepper it with all these potential clues to a character, and then we get on with the story. And if you choose to explore it... it’s kind of like a videogame, and I should be doing videogames! You have all these clues, but I don’t want to stop the thrust of the tale by lingering on any of it. It’s just there.

I liked as well, that like all your films, The Zero Theorem has a sense of mischief and iconoclasm, that sort of thing. I was reflecting as I was watching it, that it’s becoming rare in mainstream filmmaking to have that.

I know. I think it’s actually happening in society. People are more serious. People don’t want to cause offence. It’s the inter-connected world, this new politeness out there, which is a kind of timidity and fear of not being liked. And so one is very sympathetic to these people who are flawed, because you’re flawed, and hopefully if I’m nice to them, they’ll be nice to me. It’s a weird kind of timidity that’s taken over, and it makes me crazy.

Because I do want to offend. I like getting discussions going, I like getting arguments going. Because out of that you learn something. Also it becomes a kind of cap on reality, and that’s why you have racist, far-right movements rising, because of the frustration. We can’t even talk about the problems we face.

It’s like when the Tottenham riots occurred. If you’ll notice, for the first several days, there was no mention that everybody involved was black. And then luckily, by the third day, some white guys turned up, and it was like, “Phew! That solves a problem!” You couldn’t say that it was black kids doing it. That means something - why are black kids rioting like that? Because there’s a problem. What are they angry about? Can we solve it? But nobody wants to talk in those terms, and it’s very weird.

So we end up in a world where we’re all kind of lying to each other, and we’re doing it all the time, so as not to cause offence. 

Do you think that means we end up with a quite conservative culture: books, films, music, as a result?

Yes. Because everybody out there is trying to play it safe. Films, clearly, are expensive things to make. So the tendency, always in films, is to play it safe, and for the marketing to be conservative. And it seems very successful now, because the studios have basically given up on everything buy tentpoles. So it’s kind of like a casino. “This year we’ll bet on red. Last year we bet on black.”

That’s all it is. Enough people go to maintain that financial structure. Even though last summer was a bit of a disaster for some tentpoles. My ultimate faith is in humanity to be human; people will get bored. I’m bored, and people are now bored. We’ve seen the same trailers for 12 years. There are subtle differences, but still. And the only way you can break it is by doing different things, and that’s always going to be like little furry mammals in the rocks scurrying around while the dinosaurs crash around the place! [Laughs]

Your experiences while making Brazil were well documented. But how was making 12 Monkeys, your second science fiction film, in comparison?

It was easy. Because they came to me with a script, or Chuck Roven [the producer] did, and the studio spent a million dollars on the script alone. They wanted to get their money back. My job was basically to find a cast to make it work. Once Bruce [Willis] was on, we were off running, and Brad [Pitt] was the icing on the cake. And then we made the film.

It was a great script, but when I read it, I said, “This isn’t going to get made. This is too complex.” But we did it, and everything was handled right about it. I kind of designed a campaign, and I’m not saying that’s the reason it worked, but it started a mystery without explain anything, and nobody had done a campaign like that for 20 years. They opened it on the right day, the 27th December, after the bloodbath of all the big, pre-Christmas films - they all just killed each other! So we opened really well, and Brad had also become a big star from Legends Of The Fall.

It was just all these coincidences leading to the success of it. But it proved that there was an audience for intelligent films. But immediately after it became a big success, I had a meeting with the studio, and their reductionist theory of its success was very simple.

Two words: Brad Pitt.

I was saying, “Wait!” But of course that’s the way it works. Then afterwards they threw Brad into Seven Years In Tibet, The Mexican, Joe Black - all failed. Eventually, it worked out for him, but you can’t do that, and yet they do it. When you can spend $80m on promoting a film, there’s a reasonable chance of people coming in.

You don’t see that on something like this [The Zero Theorem]. You haven’t seen a single poster for Zero Theorem in town. There are none. They haven’t spent any money on it. Instead this [interviews] is how we’re selling the film, and for me it’s an interesting experiment to see whether, by almost entirely being on the web, whether we can bring people in, I don’t know.

Is it a bit like Brazil, getting a film made in Hollywood? Like dealing with a brick wall of bureaucracy?

It’s worse now in a strange way. Because the guys who run the studios now... before there used to be a few odd characters who I liked or disliked, but at least they were characters. Now it’s just bland, bureaucratic middle-men running everything, and they’re just frightened about their stockholders. They’ve got to make money, so they play it safe.

The independent business is out there, but even they’re struggling because of the financial situation at the moment. They’re frightened, and they’re playing it safe. We’ve had a hard time selling this film. We only just sold it to America, and it’s like, “Man, give us a break”. Because I know we have an audience out there; I don’t know how big, but I know there’s a substantial audience that will pay for the cost of this film and a profit. But you’ve got to reach them!

Well, I hope you do! Do you think you’ll ever direct an animated film? You’d be the perfect fit for something like that.

I know. There’s the guys who made Coraline [Laika], who keep wanting to get together with me. They’re good people. I don’t know. I’m really quite confused as to where I’m going to go next or what I’m going to do.

I keep saying, “Why aren’t I designing videogames?” I’d be perfect for it! I keep suggesting it in interviews, and I’m waiting for someone to come forward and say, “Come on, Terry!” [Laughs]

You could use Kickstarter. That’s what you should do: Kickstart a videogame.

I might have to use Kickstarter for Don Quixote.

Well, we’ll support you all the way. Terry Gilliam, thank you very much.

The Zero Theorem is out in UK cinemas now.

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Rob Thomas interview: Veronica Mars, directing, Statham

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InterviewSimon Brew3/14/2014 at 8:27AM

The creator of Veronica Mars takes us through the new movie, directing, Jason Statham and Richard Linklater...

This Friday, a quest that began over five years ago concludes, as Veronica Mars escapes TV cancellation hell and arrives in her own film. With Kristen Bell reprising the role, the film has come about as a result of a high profile Kickstarter campaign, and also thanks to the sheer persistence of showrunner Rob Thomas.

That'd be the same Rob Thomas too who was kind enough to spare us 20 minute for a natter on the phone. Which began with a grovel on our part...

I should start with an apology. One of the perils of Kickstarter campaigns is those irritating people who pledge money, and then whose credit card bounces at the point of payment. Er, that might have happened to me....

[Laughs]

You know that bit on the set when you couldn't find the spare cash for a prop that would have cost you around $20?

That was you.

Look, I feel a bit guilty about it.

[Laughs] Ah! Okay. I will forgive you. We muddled through somehow without that prop.

You're very brave, in such testing circumstances. Still, what you managed to do with this project feels crucial. A lot has been discussed already about the funding, and how you managed to ultimately raise the money in the end. But I do wonder if the key thing here that people need to take away is the sheer persistence. However, in the four or five years when you were battling to get this made, was there a point when you actually felt, finally, that you'd lost?

Yeah. There were a couple of points, a couple of big points where I thought we had lost, and where I gave up most hope.

One was probably three years after the series ended, and Joel Silver, who was my producing partner on the series, gave me a call. He said 'hey Rob, I think I've got Warner Bros interested, and ready to sign off on a movie'. He had a certain budget price at which he could get movies made, and they asked me to come in and pitch one, so I did, and Joel was excited about it.

But then Warner Bros decided to do a marketing survey to see how much name recognition Veronica Mars had, and it came back, and they didn't give us a green light.

They said that the title didn't give them enough 'buzz', and at that point, I thought we were dead. It was as close as Warner Bros had ever come [to the movie]. They were willing to hear a pitch, they put the money into a marketing survey, and we had essentially failed that test.

Then flash forward three or four years, and I had taken the idea into Warner Bros to 'Kickstarter' the project. I was surprised they were interested in it. There was an executive called Eva Davis at Warner Premiere, a division of Warner Bros. She was very interested in it. We talked for six months. We shot our Kickstarter video. All signs points towards moving forward. And then literally days before we were going to launch our Kickstarter campaign, we got a call that the lawyers at Warner Bros had put the kibosh on it. There was too much that made them nervous.

And then almost immediately after that, Warner Bros folded the entire division. Even the place where I had my supporter, my fan, suddenly didn't exist any more. At that point I thought we were dead. That one was especially painful. We were four days from launching our Kickstarter campaign, a year before we did.

I was so low at that point. That was when I could taste it. I'd shot the video, I'd told the cast it was happening. We were working to it at that point. And I thought it was dead. For six months it was dormant.
I'll tell you a story, though. We shot that video for our Kickstarter page, and suddenly we had nowhere to release it. We were dead.

I came so close just to launching that video on my own, just to see if it could force Warner Bros' hand, to see if they could feel the pressure. I thought we were dead, so what did I have to lose? And I finally decided not to, which was a good thing, because the one place where that video went viral was within Warner Bros. And suddenly, all the executives at Warner Bros were watching our video. Thomas Gewecke, at Warner Digital, said 'why aren't we doing this?' and suddenly it got back on track. New executives starting championing it. So it was a good thing that I didn't burn all my bridges!

It could have been spectacular, though. On the day you get told it's not happening, you get hideously drunk and just press the button anyway...!

[Laughs] I know. I came so close to doing that!

It always seemed that the problem with Veronica Mars was that Warner Bros was almost too friendly towards it. That it felt like it was letting a good friend down, so it's never done in a brutal enough way to allow you to cut it and go somewhere else.

[Laughs] Yeah, I can see that.

It is strange. It's very rare that you see a show go off the air for so long, and still be loved - in certain quarters at least - by the people who made the decision to can it.

A lot of people have asked me if I felt vindicated by the Kickstarter response. I feel a lot of things. I feel overjoyed certainly, and I felt relieved, but I never felt vindication. Because the people who I worked with, at the CW network and at Warner Bros, were always fans of the show. They always treated me very well, and really respected the show. So I wasn't trying to rub their noses in anything, I just wanted them to make the movie.

I interviewed Jerry Bruckheimer last year, and he was basically saying that if he wants to get a movie made now, it has to cost over $100m. Nobody will take a chance on a $40m movie. It strikes me that was the other trap you fell into. For want of a better way of putting it, you were a little too cheap if anything? Did you sense that, that you needed to be bigger and more expensive to get the attention you needed?

Oh absolutely, absolutely. That was always going to be a problem. And when they're doing a marketing survey, I know that the smallest Warner Bros movie would be $30m to make and more to distribute and promote. I knew that was a test we were always going to fail. Warner Bros owns the title Veronica Mars, so I never had the option of just going out on my own and arrange independent funding...

You could have done Meronica Vars?

[Laughs] Yeah!

The other part of the Kickstarter funding is that you raised $5.7m, less my 20, which raised lots of headlines, and seems a huge amount of money. But when you come to make a film, that's still really low budget. People can cut their fees, but there are still fixed costs that you can't cheat. When you got that amount of money, that people had pledged over your original target meaning you could expand your film, what changed at that point? And how contained had you conceived the film to match your original funding target?

One key was that I didn't start writing until about day five of the Kickstarter campaign, when I began to get a sense of where we were going to land. But in my head if we had landed around the $2m mark, it would have been like an Agatha Christie murder mystery in a house. We would had rented one location, I would have figured out a way to get ten of our cast members into a house for a weekend. It would have been a puzzlebox mystery murder in a house.

When it started looking like we were going to get to $5m, then I could start expanding it and had a little more freedom. I wasn't going to put a car chase sequence in it, but I did get to put a fight in. It wasn't going to be choreographed like The Matrix, but at least I got to put in a brawl! So all those were little things that opened up the movie.

I wanted to think big. My fear was, at the lower dollar amounts, that it would feel as small as one of our TV episodes, and I wanted the movie to at least be bigger than a standard episode of ours.

Assuming everyone else is going to ask you about a Veronica Mars 2, I figured I'd go for the longer term question. Appreciating your background is as a novelist, and you have a core between you and Kristen Bell working together on this, do you think Veronica Mars is the one show that almost could take a Richard Linklater-style approach? That you find yourself checking in with this character every four, five years. And we see the progress of someone from a teen underdog, through to their 50s, 60s.

Does that appeal to the writer in you, that now it's been removed from the demand to have a season every year, you can space out her story over decades?

I love those Linklater movies! He's a fellow Austin-ite. I'm a huge fan. But I will confess... first of all, that would be really fun, but that's not how I've been thinking about it when I've been thinking about the possibility of more. I think of it more as, y'know, a poor man's Bond franchise. That we could make one of these for a smaller budget - $10m - and have a new adventure every two or three years, where it is some great case. And we do, like those Linklater movies, track Veronica's journey. We play her at 30, at 33. I would have a blast doing that.

My end goal, and I haven't been shy about saying this, is that I think Nancy Drew got a good 60 year run as being the young girl detective! I want to make Veronica Mars like a Nancy Drew/Sherlock Holmes detective. Someone who could live on a bit.

Broadcast platforms have certainly adapted to make that possible now. The thought of seeing Veronica Mars in a Murder She Wrote/Angela Lansbury kind of show in 40 or 50 years time is really enticing.

Yeah.

I'll pay for that now if you want? I promise my card won't bounce again.

[Laughs]

Look, I know it sounds like I was being cheap. Someone had defrauded my card!

[Rob continues laughing at me. My guilt doubles].

In the midst of all of this, of course, it seems to have been overlooked that this is your feature directorial debut too. Can we talk about that? I read an interview with Tom Hanks about directing once, and he said that when he's not directing, he can keep his thoughts to himself, but when directing, he has to tell everybody everything. You'd had that experience as showrunner in the first place. But how did the directing role change things? Has it scratched a movie directing itch that you had? And was it always going to be you directing the Veronica Mars movie?

It was always me that was going to direct this. I don't know that I have a big movie director itch. I imagine that I will primarily think of myself as a writer, and the things I think I will want to direct are more personal stories to me. I've written things that I would not want to direct, that spill over into technical film making, that I know enough to know I don't know!

I wrote something this year about time shifting, that would have been very visual effects orientated, and I would happily hand that off to someone else. At the same time I wrote a spec movie this year about 20-year old guys travelling across country in a band. And that was straight out of my youth. That would be a movie I would want to direct. Those things would be played by ear.

I don't know whether I will have a feature directing career, and it's not even the thing most on my mind. What I want to get are projects that I love off the ground, whether I've created them as a writer or writer-director. I'm directing my first television pilot now - I'm taking a week off from prep on that now - and that's a big movie for me. I'd love to get to direct my own pilots from here on out, so I need to be successful for the first one!

Then to get back to the crazy thing I've found in directing. When I've been sitting on sets as the writer, the showrunners, and I sit behind the camera and see what's going on, all I care about is performance, and hearing the words. And I'm so single-minded about that, I can focus entirely on that. It drives me crazy when a director isn't reacting to the same things I'm reacting to.

And then once I sat in the director's chair, I understand why they aren't all the time. The camera isn't moving right or the actor missed their mark or there isn't enough light. Suddenly there's a list of ten things in my head that I'm trying to sort out in every take. That's the biggest difference. Happily I have a couple of producing partners working with me who keep me on track on that front.

So, when you called the wrap on the final shot of the film, is that the breathe out, pinch yourself, we actually did this moment?

Y'know, there was a bit of feeling like that the moment that I got to call action on the first take of the movie. At that point it felt like they can't stop this now. Nobody's going to take this away, we're here on set, we made it! And then I think the other feeling will be when I get to show the movie to fans. When I see it with fans it's going to feel very real to me.

One last question then: it's a Den Of Geek tradition to find out what people's favourite Jason Statham movie is. So I have to ask: what's yours?

[Laughs] I'm going to say Snatch. I love that movie. Brad Pitt is hilarious in that. There's a sequence in that that I always reference, which is Dennis Farina flying in from New York. Snatch and Lock Stock had a lot of style!

I shall now buy a copy of your film.

Yeah! I think you owe us! [Laughs]

Rob Thomas, thank you very much.

Veronica Mars is in cinemas now.

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Need For Speed review

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ReviewRyan Lambie3/14/2014 at 9:00AM

Aaron Paul stars in the high-octane videogame adaptation, Need For Speed. Here's Ryan's review...

Once upon a time, videogame adaptation Need For Speed could have been a Tom Cruise movie, and not just because its title also happens to be a line from Top Gun. As stand-up comedian Rich Hall once pointed out - brilliantly - in one of his routines, all of Tom Cruise's 80s and 90s movies were broadly the same, and can be summed up thus: “He's a race car driver. A pretty good race car driver, too. Until he has a crisis of confidence and can't race cars anymore. Then he meets a good-looking woman who talks him into being a better race car driver."

Need For Speed’s petrol-head protagonist Tobey Marshall (Breaking Bad’s Aaron Paul) is a hero in the Tom Cruise mould: he’s a race car driver. He’s a pretty good race driver, too. But then he has a crisis of confidence...

When the film begins, Tobey’s an illegal street racer whose garage is in danger of going bust because he can’t afford to pay the bank manager. Then an old high school nemesis, the unfeasibly rich Dino (Dominic Cooper) rolls up with a job offer: fix up a $2m Shelby Mustang, and he can keep 25 per cent of the proceeds from the sale. Backed into a corner, Tobey reluctantly agrees, despite the warnings of his wacky fellow mechanics. Thus begins a chain of events which lead to further enmity between Tobey and Dino - and an awful lot of racing.

Stuntman and director Scott Waugh (Act Of Valor) executes his driving scenes extremely well, eschewing the obvious CG and pounding music of the Fast & Furious franchise for an approach that’s a bit closer to car movies of the 60s, 70s and 80s (Bullitt even appears on a drive-in movie screen near the start). This doesn’t mean that Need For Speed doesn’t stretch the boundaries of physical possibility, however; although the tanks, planes and gigantic explosions of the more recent Fast entries are absent, there are still moments where cars fly over colossal ramps and then land without giving the occupants so much as a neck twinge.

In terms of drama, Need For Speed is on rougher terrain. Aaron Paul has just the right screen persona to play a stir-crazy driving enthusiast - charismatic, edgy, sardonic - but the script gives him surprisingly few lines of memorable dialogue. This is something of a mistake, given that he was at his best as the garrulous, expressive Jessie in Breaking Bad. Here, he’s the “strong silent type”, as one character puts him - in other words, a wild-eyed cipher with little to say. Dominic Cooper is similarly two-dimensional as his mortal enemy, Dino - though that's partly because he’s only in a handful of scenes.

The most thankless role in the film, though, is Julia, played by Imogen Poots. She has little to do other than sit in the passenger seat and stare adoringly at Aaron Paul for much of the duration, and while she is given a few scenes where she gets to do a bit of her own driving and running about, Poots' primary function is to give the hero someone to talk to during his long car journeys.

Then there’s Michael Keaton, who’s extraordinarily weird as the enigmatic Monarch, who organises underground races via a laptop and rambles things into his webcam like, “Wake up and smell the $2m Lambo in your pocket”, and “Maybe the tart was right!”

Zany characters like Keaton, in front of his computer with his shooting glasses on, and other colourful comic-relief sidekick types, like Scott Mescudi, who flies everywhere in stolen helicopters, sit oddly with the moments of high drama, lurching car collisions and somewhat cringe-making scenes of solemnity. It takes a skilled writer to move a story between moments of light and shade, and Need For Speed doesn’t always manage it; instead, it feels like a script that was once high on pure soap operatics that’s had certain scenes rewritten to provide a moment or two of levity.

Fortunately, it’s the racing we’re paying to see, and it’s here that Need For Speed pulls ahead. There’s a real sense of speed and danger to the best sequences, with some solid, unfussy cinematography from Shane Hurlbut, while the sound design picks out the chatter and whine of exotic engines being pushed to their limits.

Need For Speed isn’t in the same league as the classic car racing movies it references, but as pure, high-octane entertainment, it just about provides the crashes and thrills you'd expect.

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Cheap Thrills review

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ReviewDon Kaye3/14/2014 at 9:26AM

Anchorman star David Koechner’s one-percenter messes with two working class guys in the new indie shocker Cheap Thrills.

The question of what you do and how far you would go for money is one that many movies have asked, Indecent Proposal and The Most Dangerous Game among them, but Cheap Thrills makes it wicked, fresh fun all over again. Director E.L. Katz’s pitch-black horror comedy hits pretty much all the right notes, and if there’s an air of inevitability about the proceedings, it never crosses over into predictability.

Pat Healy (Compliance) stars as Craig, a failed writer who loses his job as an auto mechanic just as his family is facing eviction. Stopping off at a bar, he meets an old high school friend named Vince (Ethan Embry), who now works as a debt collector. The two share a drink and commiserate with each other before being invited for more drinks with a strange yet apparently very wealthy couple named Colin (Koechner) and Violet (Sara Paxton, The Innkeepers), who are out celebrating Violet’s birthday.

Colin initiates a series of bar bets with the two men, challenging them to some fairly innocuous stunts and offering them cash in the process. But when a bet at a strip club goes wrong, ending with Craig being knocked out by a bouncer, the party moves to Colin and Violet’s lavish home. It is there that Vince spies Colin’s safe and ropes Craig into a plan to rob the couple. The plan goes south, Colin gets the upper hand and offers the two men the only way out: an escalating series of more disgusting, violent and dangerous bets that will ultimately turn them against each other.


Katz walks a fine line between humor and malevolence in his directing debut and handles it deftly, making sure that a laugh is never far away even if you’re cringing at the next method that Colin dreams up for Vince and Craig to debase themselves. And while it would be easy for a movie like this to descend into simple torture porn or gross-out comedy, it never does because we are invested in Healy’s poor schlub right from the start. His desperation and looming financial and housing crises ring all too true, and even as Craig begins to lose touch with his basic decency, you root for him because he’s trapped in an unwinnable situation.

Embry also brings some subtlety to the part of Vince, the kind of person from our past that we all bump into once in a while: overly chummy and too quick to relive “the good old days” while resentful of the people from those days who have moved on. Paxton has the least developed role (she barely says anything throughout the film) but it’s fun to see her go from nerdy hotel clerk in The Innkeepers to decadent sexpot here, at one point interacting with her Innkeepers co-star Healy in a much different manner than their ghost-hunting pals did in that film.


The real revelation, however, is Koechner. Fans of the buffoonish Champ Kind from the Anchorman films will get quite a jolt from seeing him in a much more sinister light. His initial joviality masks a much darker and cunning intelligence at work, manipulating the two men and slowly setting them up against each other even as he makes each task he sets before them sound somehow reasonable and manageable.

There is subtext in the film if you want to look for it – certainly the idea of the exceedingly wealthy using the working people for their own nefarious ends and turning them against their own interests is there but never expressed in a heavy-handed fashion. Even without that to ponder, Cheap Thrills is effective as pure pulp, with Katz keeping the story lean and clear while getting good use out of his relatively few sets and small cast. Cheap Thrills is actually the antithesis of its title – its plentiful shocks and potent moments of humor are all right on the money.

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New Captain America: The Winter Soldier Clip With Falcon

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TrailerDavid Crow3/14/2014 at 12:29PM

Captain America: The Winter Soldier shows a new clip of Cap and Falcon taking it to the movie's bad guys.

The next Avengers movie may still be over a year away, but we’re seeing another superhero team-up in less than a month when Captain America, Black Widow, Falcon, and maybe few other surprises take it to the bad guys. Who are the bad guys, exactly? Cap explains exactly that in this new Captain America: The Winter Soldier clip that features Steve Rogers (Chris Evans) and newcomer SHIELD superhero Falcon (Anthony Mackie) running into battle. It turns out that the bad guys are anyone that’s shooting at them!

Also worth noting in the clip is that Steve Rogers is wearing the classic red-white-and-blue costume from World War II (or rather 2011’s Captain America: The First Avenger). Could these “bad guys” have something to do with him tossing his 21st century threads?

Captain America: The Winter Soldier stars Chris Evans, Anthony Mackie, Scarlett Johansson, Sebastian Stan, Robert Redford, and Samuel L. Jackson, and its own winter comes April 4, 2014 in the U.S.

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Guy Pearce Cast As Whitey Bulger’s Brother in Black Mass

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NewsDavid Crow3/14/2014 at 12:46PM
Prometheus

Guy Pearce has been cast to star alongside Johnny Depp and Joel Edgerton in the new Whitey Bulger biopic, Black Mass.

The cast for the Scott Cooper directed Black Mass continues to impress. Ever since the announcement of the project going forward with Johnny Depp as the famed Boston criminal kingpin from Southie, interest has raised on this gangster drama from the director of Crazy Heart and Out of the Furnace.

As according to Variety, Pearce has been cast as the brother of Whitey Bulger, the mobster turned FBI snitch, and finally fugitive. Pearce also joins Joel Edgerton, who has been cast as John Connolly, the childhood friend of Whitey who becomes his FBI handler (and who ultimately tips off Whitey when the feds start closing in).

The movie is set to be produced by Cross Creek Pictures and is to be adapted by screenwriter Mark Mallouk from the 2001 Dick Lehr/Gerald O’Neill bestseller Black Mass: The True Story of An Unholy Alliance Between The FBI and The Irish Mob. The project also put two in the back of the head of Ben Affleck’s planned Whitey Bulger film, which was being written by The Wolf of Wall Street and Boardwalk Empire scribe Terrence Winter with the intention of Matt Damon to star as the infamous gangster. Affleck instead opted to adapt Dennis Lehane’s period gangster drama They Live By Night first and foremost. However, Affleck was able to somewhat adapt Bulger before as a composite character played by Pete Postlethwaite in 2010’s The Town. Still, Bulger was most famously “adapted” in fiction through the maddening visage of Jack Nicholson in Martin Scorsese’s The Departed, which featured a more violent conclusion to “Frank Costello’s” relationship with the FBI and other law enforcement.

Black Mass is being produced by Brian Oliver and Tyler Thompson of Cross Creek, John Lesher, and his LeGrisbi banner.

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IFC Midnight Releases Trailer for Zack Parker's Proxy

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TrailerTony Sokol3/14/2014 at 1:23PM

New trailer for Zach Parker’s Proxy will have you questioning everything you see.

They say it gets better, but it never gets easy.  IFC unveiled it chilling trailer for Zack Parker’s European-style suspense-thriller Proxy. The film will be released theatrically at The IFC Center in New York City on April 18th before a nationwide rollout and be available on Video on Demand.

Proxy stars Alexia Rasmussen as Esther Woodhouse, a pregnant woman who is attacked by a man hidden behind a hood. She finds comfort in a support group. She makes friends with Melanie, played by Alexa Havins. As the two grow closer, their understanding grows dangerous because they have trouble deciphering what's real and what's in their imagination. Joe Swanberg, from the films Hannah Takes the Stairs and Drinking Buddies, plays Melanie's husband. Kristina Klebe plays a dangerous jilted girlfriend.

Proxy was directed by Zack Parker, who also co-wrote the script with Kevin Donner. Zack Parker also directed the thriller Scalene.

 

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X-Men: Apocalypse - Bryan Singer Talks Details

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NewsMike Cecchini3/14/2014 at 2:36PM

X-Men: Apocalypse is set in the '80s, and may have some larger scale action than we've come to expect from these films.

We may have to wait a little longer for X-Men: Days of Future Past, but never fear...Days of Future Pastdirector, Bryan Singer, wants you all to know just how far along he is into planning for the next X-Men movie, X-Men: Apocalypse. Here's what he told Total Film...

After revealing that X-Men: Apocalypse will "take place in the '80s" Mr. Singer went on to say that "Apocalypsewill have more of the mass destruction that X-Men films, to date, have not relied upon. There’s definitely now a character and a story that allow room for that kind of spectacle," and that the movie would "introduce familiar characters in a younger time. That’ll be fun to show the audience. I call these movies in-between-quels."

So, set in the '80s, with more young versions of characters. We're sure this can work. But it does scuttle any ideas that X-Men: Apocalypse would be another alternate reality/time travel jaunt in the Days of Future Past mold, perhaps calling back to Marvel's Age of Apocalypsestory from the late '90s. Although, if they're looking for an easy way to spin the franchise off in another direction with a bunch of new actors, that would be one hell of a way to do it... 

X-Men: Days of Future Pastopens on May 23rd, with X-Men: Apocalypse to follow on May 26, 2016.

While these quotes come from Total Film magazine, we owe a hat-tip to Comic Book Movie for the transcription. You can read more of Bryan Singer's quotes on X-Men: Apocalypseover there!

 

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TRAILER AND NEW CLIP ARRIVE FOR PATRICK: EVIL AWAKENS

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TrailerDon Kaye3/15/2014 at 2:30AM

It's better to let sleeping psychics lie in a new clip and trailer from Patrick: Evil Awakens.

Beware of comatose patients in creepy hospitals. That’s the takeaway from Patrick: Evil Awakens, a new horror film starring Charles Dance (Game of Thrones), Sharni Vinson (You’re Next) and Rachel Griffiths. The movie is a remake of a 1978 Australian film directed by Richard Franklin (Psycho II) that has gained cult status over the years, in which a patient in a coma is able to wreak havoc in a medical facility via telekinesis. Since no one is immune to the remake virus, it was only inevitable that Patrick got his as well.

The synopsis reads:

When a young nurse begins work at an isolated psychiatric ward, she quickly becomes fascinated with Patrick, a brain dead patient who is the subject of a mad scientist’s cruel and unusual experiments. What starts as an innocent fascination quickly takes a sinister turn as Patrick begins to use his psychic powers to manipulate her every move, and send her life into a terrifying spiral out of control.

The clip below (which purports to be “found footage” but really isn’t) shows the inhuman medical procedure that attempts to awaken Patrick but instead unleashes his psychic power, while the trailer (also below) provides a wider view of the film itself, which looks eerie enough.

Directed by Mark Hartley, Patrick: Evil Awakens is out now in theaters and on VOD.

 

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